Dev Blog #10: Insomnia day 2

Got a good chunk of work done yesterday. Had to write a wrapper for Unity's default touch/mouse interface, but it was worth it: notes are now down to just a single game object each with no box colliders. For perspective a single note used to consist of ten-plus game objects with three or more colliders, all bogging down the UI layout system.

Just have to port across note deletion (which gets complicated when notes can live in multiple places!) and then I can start making real progress again. Hoping to have @time implemented by the end of the day, which I'll be making some narrated videos to explain next week.

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